﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class TurretData  {
    public GameObject TurretPrefab;
    public int cost;
    public GameObject turretUpgradePrefab;
    public int costUpgraded;
    public TurretType type;
}
public enum TurretType
{ 
    LaserTurret,
    MissleTurret,
    StandardTurret



}
